I’ve been really enjoying playing Diablo 4 the past few months so I wanted to create a map in this isometric style. Always fun to throw some old paragon characters in the scene to establish some much needed perspective for this massive cavern temple. I made the platform structure (stairs, bricks, flooring), altar, and the braziers. Besides that everything else is from megascans. Really enjoyed messing around with shadersource’s waterfall plugin, the spline generation made iterating on the waterfall really quick and easy.