A little art deco inspired environment located at the top floor of some hotel. All assets were created by me, modeling done in Maya, a bit of material creation in Substance Designer, texturing in Substance Painter, and assembled in UE4 4.22.2. Really dug into using the ray tracing and SSS in unreal for the project, I wanted really unique defining shadows am super happy with the way it came out. As always got to create some fun materials to go with the project and actually made them right after the blockout phase and I think that really helped my pipeline having those key materials made ahead of time, only the chesterfield couch material was made outside of that time, but modeling it all seemed super inefficient and I decided to make a material instead. All in all this was a great learning experience for my first asset heavy environment at this point in my artistic development and I'm looking forward to the next!